Miyamoto denkt aan Wiimakes

Miyamoto heeft in een interview in Nintendo Dream (Japans Nintendo magazine) gezegd dat hij zit te denken aan Wiimakes. Wiimakes zouden GameCube games zijn die een remake krijgen op de Wii. Ze krijgen dan een kleine grafische update en vernieuwde, speciaal voor de Wii, controls.
De games moeten voor een budget prijs dan in de winkel komen te liggen:

N: Looking at the titles you've announced so far, it already seems like you'll be releasing games at a faster pace than the N64 and GC.
M: That's because the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I'm also thinking I can remake some of my GC games for Wii, making use of the Wiimote.

N: So you think games will experience a rebirth thanks to the Wiimote...
M: Yes. Of course you can wander into a second hand shop and buy a lot of these games still, so I don't think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there's a high possibility of a lot of software from third parties also.

N: So, there's a possibility of Nintendo doing this?
M: Yes, I strongly believe there is. For this reason, the next Zelda will be released for both Wii and GC simultaneously. It's quite an interesting experiment.

N: Ah, I see.
M: Also, when we were working on it, some of the staff were saying "Since the Wii has more power than the GC, let's polish the graphics up a bit too", but Zelda's fans aren't expecting polish, they're expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC. And recently it's been established that "Wii is not a machine that tries to deliver next-gen graphics". Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software.