PC-versie Far Cry 2 krijgt patch 1.01

Ben je al jezelf aan het vermaken in Centraal-Afrika? Heerlijk he, dat klimaat daar. Het is daar ontzettend mooi weer en je mag ook nog badguys neerschieten. Wat een geweldig leven is dat toch! In 'real-life' natuurlijk niet, maar in Far Cry 2 wel. Een groot nadeel is dat je wel te maken krijgt met wat enkele bugs. Gelukkig heeft Ubisoft vandaag een patch uitgebracht die veel bugs verwijdert. Je ziet het lijstje met veranderingen en bugfixes hieronder.

Changes and fixes in v1.01

* Fixed Dolby 5.1 support for most sound cards.
* Fixed mission objectives marker after a loading a save game.
* Fixed for difficulty level not changing health when updated.
* Fixed Jackal Tapes and Partner Tapes pages.
* Fixed Field Manuals not unlocking after game mode change.
* Fixed glider key remapping.
* Fixed keyboard controls remapping in single mode that didn't carry into multiplayer mode.
* Prevent a buddy from getting stuck when healing him while receiving damages.
* Fixed stats of favorite weapon not properly reset between loaded save games.
* Fixed the mortar moving the player through wall.
* When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
* Display server's IP address in lobby, beside the match’s name (for direct IP join to work)
* Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
* Fixed vehicles not being respawned if they were never used.
* A ranked match that is already started will not be listed in the match list.
* Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console.
* Fixed a glitch that could make a player invisible to another.
* Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
* Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected.
* Fixed incorrect check for negative values when adjusting diamond count.
* Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
* Fixed players with same name by using identifiers instead of names.
* Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank.
* Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
* Fixed crash when creating a LAN game without a network cable.
* Fixed a random crash when joining a game.
* Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
* Fixed crash in editor when deleting many objects in very rapid succession.
* Fixed crash in editor during parsing of the map headers.
* Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
* Added CPU Intensive benchmark test run.
* Allow launching the Dedicated Server Launcher in command line.