PC-versie Far Cry 2 krijgt patch 1.01
Changes and fixes in v1.01* Fixed Dolby 5.1 support for most sound cards.
* Fixed mission objectives marker after a loading a save game.
* Fixed for difficulty level not changing health when updated.
* Fixed Jackal Tapes and Partner Tapes pages.
* Fixed Field Manuals not unlocking after game mode change.
* Fixed glider key remapping.
* Fixed keyboard controls remapping in single mode that didn't carry into multiplayer mode.
* Prevent a buddy from getting stuck when healing him while receiving damages.
* Fixed stats of favorite weapon not properly reset between loaded save games.
* Fixed the mortar moving the player through wall.
* When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
* Display server's IP address in lobby, beside the match’s name (for direct IP join to work)
* Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
* Fixed vehicles not being respawned if they were never used.
* A ranked match that is already started will not be listed in the match list.
* Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console.
* Fixed a glitch that could make a player invisible to another.
* Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
* Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected.
* Fixed incorrect check for negative values when adjusting diamond count.
* Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
* Fixed players with same name by using identifiers instead of names.
* Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank.
* Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
* Fixed crash when creating a LAN game without a network cable.
* Fixed a random crash when joining a game.
* Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
* Fixed crash in editor when deleting many objects in very rapid succession.
* Fixed crash in editor during parsing of the map headers.
* Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
* Added CPU Intensive benchmark test run.
* Allow launching the Dedicated Server Launcher in command line.