Mogelijkheden van Wii U worden maar voor de helft gebruikt

Satoru Iwata, CEO bij Nintendo, gaf tijdens een E3-briefing aan dat developers slechts de helft van het potentieel van Wii U gebruiken. Ook gaf hij aan te verwachten dat toekomstige Wii U-spellen het goed zullen doen vergeleken met de versies hiervan voor Xbox 360 en PlayStation 3.

"While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilising its full potential", verduidelijkte Iwata.

"Despite this fact, however, if you look at the game Assassin's Creed 3, which was recently announced or shown, you can't see much difference when you compare it with games for other companies' systems."

Ook gaf hij aan dat Nintendo het budget voor de ontwikkeling van hardware anders verdeelt dan de andere consoleproducenten. De ontwikkeling van de Wii U-GamePad gaat ten koste van de rekenkracht.

"Of course, because we have designed a new hardware system, we are using new technology and we are using new GPUs. But as we have to devote significant costs to the Wii U GamePad, if we were to apply the same level of enhancement that other console manufacturers shoot for to the processing power component, the Wii U would become extremely high in price, and it would not be affordable."

"In other words, we think that the way that the various console manufacturers are allocating their budgets to the hardware is different from the way that we allocate our budget to the hardware. Ultimately, we're looking to maintain a price point for the Wii U that is reasonable in comparison to the value to be offered."