Geen weigerende wapens meer in America's Army?

Niets is zo vervelend in een (online-)shooter als wanneer je oog in oog met je vijand staat en je wapen reageert niet zoals het zou moeten. Het zorgt in elk geval bij ons regelmatig voor een vroegtijdige dood van onze heroïsche digitale evenknieën.
In Real Life is zo'n situatie helemaal vervelend. Dan heb je namelijk geen respawn of "nieuwe ronde, nieuwe kansen". Met dit feit in het achterhoofd kan het natuurlijk eigenlijk niet zo zijn dat een game die juist bedoeld is om echte soldaten te recruteren, met dit soort problemen kampt. Immers: hoe wil je nieuwe recruten werven als de wapens in je videogame niet eens behoorlijk werken?


Dat moeten ze zich ook bij het Amerikaanse leger hebben gerealiseerd. Want sinds gisteren is patch 3.0.6 uit voor de game America's Army 3. Deze patch moet onder andere de problemen met de 'primairy weapons' oplossen.
Maar, zo blijkt uit de lijst die op de game's website is gepubliceerd, haperende slagpinnen waren maar een klein onderdeel van de problemen die spelers konden ondervinden. Ook game-freezes, teamspeak en slecht opgeslagen stats zijn aangepakt. De update is te downloaden via Steam of Deploy.

Voor de liefhebber is hier de volledige patch-lijst:

Training
- Corrected error that sometimes resulted in hangs when starting training missions
- Fixes single player sprint/dive failing to bring back weapon after grenade toss
- Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
- Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
- Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
- Fixes incorrect colors on correct/incorrect text on the CLS AAR
- Fix for close menu and double menus in training levels
- CLS AAR now shows the CLS achievement if earned
- SDM AAR now correctly displays the hit location on the targets

Gameplay
- Teamspeak3 voice rules now work correctly after map rotation
- Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
- Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
- Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
- Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
- Client will now cleanup old stat cache files on start up
- Removes "player didn't play in round" server logging message
- All grenades will now properly display for all class types appropriately
- Fixes weapon vanishing when player crouch/slides after a grenade is thrown
- Fix for going prone weapon vanishing after grenade toss
- Setting "Brightness" now saves properly
- Added numerous Server Browser enhancements for performance
- Activates primary weapon after sprinting if player no longer has a weapon
- Weapon is now unzoomed/lowered when changing weapons
- Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
- Interrupted reloads now return to the previous weapon fire mode
- Fixes issues related to loadout at spawn
- Fixes leaning players not being able to be hit in the head
- Fix for grenades incorrectly triggering overpressure effects
- Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
- Fixes issue in some AARs that were displaying the incorrect rank
- Fix for being stuck in ACOG 4x zoom when using breath control
- Fix for battle planner Area of Operations losing functionality in lower areas of map
- M249 reload should be corrected for soft bag ammo
- Fixed CLS treatment menu so it should always appear (when appropriate)
- Players will no longer be kicked for an "Early ROE Kick" when killing an enemy player in the "early roe kick" period at the start of the round
- Adds logging of PB kick messages to AA3Launch.log on the client and modifies message box to reference log file
- Potential fix for SL's (or VIP) not properly spawning when the Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
- Fix for enemy secured count not being included with enemy confirmed in Mission AAR
- Fix in settings -> interface -> chat box for players choosing a message type that is already used in another area so now they switch locations
- Multiple fixes to interrupting weapon reloads. Interrupted reloads should no longer allow you to fire while reloading or meleeing
- Fixed graphical glitches where the reload animation would continue to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
- Fixed killing self with grenade so it no longer sends you to Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
- Corrected first deployment cinematic
- Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
- Kill/Death Ratio UI display now rounded to the nearest tenth
- Fix for quick weapon swap inconsistency
- Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
- Preplanner objective buttons should no longer be off the edge and not be able to be clicked
- Melee and M320 incapacitations should now count correctly
- Radial menus should no longer interrupt firing until they fade in
- Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
- Fix for melee working through walls if enemy soldier up against opposite side of wall
- Modified appearance of CTT background
- Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
- You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
- Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
- Fixes door sounds to work in multiplayer
- Fix for end of round AAR not always showing the correct winning
action player
- Fix for TAH briefing not having correct text
- Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
- Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
- Fixes a bug which was allowing players to shoot while vaulting/mantling - Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
- Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)

Stats & User Interface
- Rank display corrected
- Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
- Fixes maximum length of player or soldier name issues
- Adjusted the soldier overview statistics
- Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
- Stick to the plan achievement fixed
- Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
- Several achievement rules corrected
- Corrects Advancement Points not being awarded properly for completing training missions
- Adds messaging when achievements are earned on server without enough players
- V for Victory scoring rules corrected
- Account linking should now work
- Account settings page now has very brief instructions on using the "unit information" (clan) tag field
- Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
- Login button should once again be highlighted
- Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
- Map vote functionality restored
- Vote kick UI now has room for all player names
- Fixes for when vote kick target leaves server - - the vote kick option now fades out
- Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
- Settings UI: Resolution adjustment for 4:3 ratios now work properly
- Fixed several menu issues that could result in locking movement (or not locking movement)
- Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
- Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password "). You will still need to log into the game but immediately after logging in you will join the specified server
- UI corrections to several Army information pages
- Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
- Fix for group handling logic so players in multiple groups have their groups prioritized
- Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
- Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again

Missions
- VIP standard loadout on Impact now has the correct number of magazines
- TAH volume on Impact can no longer be taken from below the building
- Impact now has a moving Firescout
- Fixed Impact level exploit where players could prone/crouch their way out of world
- Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street
- Fixed several rock collision and a collision problem on the stairs of the house in Ranch level
- Fixed Collision problem with not being able to shoot through fence in Ranch barn

Admin & Misc
- In game IRC now sends the game version in the link
- Several support and community page links corrected
- New Authentication SDK with several fixes
- New MBS SDK with several fixes and performance improvements
- Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
- Updated the OpenAL DLL's included with the game to the latest from Creative
- Fix for Alt-Tab crash when using Vista (or DX9 in general)
- Fix for performing radial menu action leaving left mouse button in pressed state
- Admin communications console commands should now work correctly
- Server admins can no longer pick a team and no longer appear in the team select list
- Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
- AdminRemovePlayerAdmin response message corrected