Call of Duty-spellen worden 'rijker, dieper en boeiender'
Activision CEO Bobby Kotick heeft gezegd dat iedereen die nieuwsgierig is hoe Call of Duty-games er in de toekomst, binnen nu en vijf jaar, uit zullen zien, ze enkel naar Call of Duty: Black Ops hoeven te kijken.
Blijkbaar verschuift de aandacht van visuele effecten naar rijkere, diepere en meer boeiende gameplay. “I think when you see Black Ops this holiday, that’s going to give you a great sense of how different the games will visually look ”, zegt Kotick. “But if you look at that game, it’s only going to get richer, the characters are only going to get deeper, the stories are only going to get more engaging.
Then, when you think about some of the things we have incorporated, we’ve talked a little bit about Wager Match and what we’re doing in multiplayer, but to play against people you have an identity with and using that headset to be able to communicate with a person you’re using a lot of these physical devices that have a higher level of engagement. Having more additive content on a more regular, frequent basis, these games are going to start to look like film.”
Door nieuwe opties aan te bieden, waaronder de multiplayer, speciale bots en aanpasbare wapens, moeten de spellen fris blijven. Ook downloadable content zal een prominentere rol gaan vervullen. Kotick wil ook zien dat de menselijke emoties van de geanimeerde soldaten beter overkomen.
“The characters you see on the screen are going to be much more realistic than they are today”, aldus Kotick. “They’re going to be more compelling, they’re going to be more believable, there’s going to be so many more things you can do from a gameplay perspective than what we can do today.
Move en Kinect moeten ook het gameplay-element van de CoD-spellen verhogen. “When you see innovations like Kinect or Move, where you now have the ability to use voice to actually control what you see on the screen, and for motion to control what you see on the screen, those are going to be big changes in the interface that will probably broaden the appeal of videogames.
“But we’re seeing for the first time, opportunities to reach consumers who never played videogames before.”