Rare: "We hadden Kameo moeten schrappen"

In een interview met EDGE geeft George Andreas, Creative Director van Rare, toe dat ze Kameo beter hadden kunnen schrappen. Andreas: "In hindsight it probably would have been best to scrap everything and start again. And then we jumped on to 360 as a launch title." In het interview wordt gepraat over alle games van Rare en de overgang van Nintendo naar Microsoft.

Andreas: "I was on that project from start to finish, so it’s quite painful to talk about it in some ways. It started as a GameCube project, and it was actually one of the games we demoed at E3 along with the hardware. And then it jumped from GameCube on to Xbox. We changed direction slightly because of the new audience we were trying to aim at. We called Kameo an elf, but really she was a fairy. We tried to disguise that a few times, but it didn’t really work out. It was a game with a fairy for an audience that likes shooting and killing things. In hindsight it probably would have been best to scrap everything and start again. And then we jumped on to 360 as a launch title. We weren’t far off finishing [when that happened]. But sales-wise it was pretty healthy."

Rare was een first-party titel van Nintendo in de dagen van de Super Nintendo en Nintendo 64 voordat Microsoft ze opkocht in 2002 voor $377 miljoen, aldus de geruchten. Titels als Grabbed By The Ghoulies en Kameo waren oorspronkelijk bedoeld voor de Gamecube. Lees het interview in de link voor meer interessante inzichten.

Kameo